MLG

Halo 4 MLG v1 Settings

Posted by | December 31st, 2012

The first variation of the MLG Halo 4 v1 settings are out, the belows shows the changes from the t4 settings. You can download all the gametypes on OGhostayame fileshare. What do you think of the new settings so far? Post here!


MLG v1 Rules
& Changes from t4 to v1

 

Map Variants & Gametypes

Multi-flag
• Adrift
• Dispatch
• Simplex
• Solace

Extraction
• Dispatch
• Haven

Team Slayer
• Abandon
• Dispatch
• Haven
• Simplex
• Solace

Free for All
• Haven


Game Loadouts

i.      Radar

  1. Changed range from 150m to 25m

ii.      Loadouts

  1. Pro BR
    1. Primary – Battle Rifle
    2. Secondary – None
    3. Grenades – 2x Frag
    4. Armor Ability – None
    5. Tactical Package – Resupply
    6. Support – Explosives
    7. Extra
      1. Removed all other loadouts

iii.      Maps

  1. Changed “fixed” non-power weapons to “normal”
    1. Weapons were placed on ground near original location instead of “fixed” on a wall

i.      Suicide Penalty

  1. Replaced 5 Second Suicide Penalty with (-1) Suicide Penalty on FFA and Team Slayer gametypes

ii.      Betrayal Penalty

  1. Replaced 3 Second Betrayal Penalty with (-1) Betrayal Penalty on Team Slayer and Extraction gametypes
  2. Ordnance

i.      Personal Ordnance

  1. Left – Thruster Pack
    1. Replaced Concussion Rifle with Thruster Pack
    2. Down – Hologram
      1. Replaced Railgun with Hologram
      2. Right – Hardlight Shield
        1. Replaced Sticky Detonator with Hardlight Shield
        2. Points Required


General

  1. Boltshot – 60 seconds – 4 Max – 0 Spare Clips
  2. Frag/Plasma/Pulse Grenades – 30 seconds – 16 Max
  3. DMR – 60 seconds – 4 Max – 2 Spare Clips
  4. Needler – 30 seconds – 4 Max – 1 Spare Clip
  5. Battle Rifle – 30 seconds – 16 Max – 2 Spare Clips
  6. Covenant Carbine – 30 seconds – 16 Max – 2 Spare Clips
  7. LightRifle – 60 seconds – 2 Max – 2 Spare Clips
  8. Magnum – 30 seconds – 16 Max – 2 Spare Clips
  9. Plasma Pistol – 30 seconds – 4 Max – 2 Spare Clips
  10. Assault Rifle – 30 seconds – 4 Max – 2 Spare Clips

i.      Team Slayer and Extraction Gametypes

Changed from 150 to 100

i.      Capture the Flag Gametypes

Changed from 200 to 150


Weapon/Power-Up Respawn Times

ii.      Abandon

  1. Sniper Rifle – 60 seconds – Dynamic – 4 Max – 1 Spare Clip
  2. Railgun – 120 seconds – Static – 2 Spare Clips
  3. Overshield – 120 seconds – Dynamic

iii.      Adrift

  1. Rocket Launcher – 160 seconds – Static – 1 Spare Clip
  2. Sniper Rifle – 120 seconds – Dynamic – 4 Max – 1 Spare Clip

iv.      Dispatch

  1. Sniper Rifle – 120 seconds – Dynamic – 4 Max – 1 Spare Clip
  2. Sticky Detonator – 120 seconds – Static – 2 Spare Clips
  3. Overshield – 120 seconds – Dynamic

v.      Haven

  1. Sniper Rifle – 120 seconds – Dynamic – 4 Max – 1 Spare Clip
  2. Railgun – 120 seconds – Static – 2 Spare Clips

vi.      Simplex

  1. Sticky Detonator – 120 seconds – Dynamic – 2 Max – 2 Spare Clips
  2. Railgun – 120 seconds – Dynamic – 2 Max – 2 Spare Clips
  3. Overshield – 120 seconds – Dynamic

vii.      Solace

  1. Rocket Launcher – 160 seconds – Static – 1 Spare Clip
  2. Sniper Rifle – 120 seconds – Dynamic – 4 Max – 2 Spare Clips
  3. Overshield – 120 seconds – Dynamic


Maps

Abandon

i.      Removed SAW from in between Ring 3 and Gold 2

ii.      Removed Plasma Pistol from Ring 1

iii.      Removed Assault Rifle from Gold 2

iv.      Replaced Rocket Launcher under bridge with Plasma Pistol

v.      Replaced Respawn Point from beach-side of Oak Tree with Overshield

  1. Set to spawn every 120 seconds on a Dynamic Timer

vi.      Added Railgun to Ring 3 Pocket

  1. Set to spawn every 120 seconds on a Static Timer

vii.      Added Assault Rifle to inside Gold 1

viii.      Added Plasma Pistol to under bridge

  1. Adrift

i.      Removed DMR from Large Metal Crate at Red/Blue Base

ii.      Replaced BR in Red/Blue Attic with DMR

iii.      Added LightRifle under Red/Blue Flag Stand

iv.      Added aesthetic feature under Red/Blue Sniper

v.      Added geometry to Blue Big Tunnel to symmetrically balance out lines of sight with Red Big Tunnel

vi.      Moved Flag Stand towards back of each corresponding base

  1. Dispatch

i.      N/A

  1. Haven

i.      Removed BR under Red/Blue Street with Carbine

ii.      Replaced DMR on Red/Blue Street with Carbine

iii.      Replaced SAW on Mohawk with Railgun

  1. Set to spawn every 120 seconds on a Static Timer

iv.      Added DMR under Red/Blue Base

v.      Added DMR under Open Ramp

vi.      Added DMR to Closed Ramp

vii.      Added two BRs under Mohawk

viii.      Moved Plasma Grenades from under Needlers to under Windows

ix.      Moved Sniper Rifle on Open Ramp down closer to the floor

  1. Simplex

i.      Replaced SAW on Top Middle with Overshield

  1. Set to spawn every 120 seconds on a Dynamic Timer

ii.      Added LightRifle to Bottom Gold

iii.      Map Variations

  1. Removed Inclines from Bottom Middle that led to Top Middle
  2. Altered Bottom Purple
  3. Added Bottom Gold
  4. Added cover to Bottom Middle
  5. Added Railgun to Top Purple
    1. Set to spawn every 120 seconds on a Dynamic Timer
    2. Added Sticky Detonator to Top Gold
      1. Set to spawn every 120 seconds on a Dynamic Timer
    3. Solace

i.      Replaced SAW with Overshield

  1. Set to spawn every 120 seconds on a Dynamic Timer

ii.      Replaced Magnums with Boltshots


Map Overheads

Abandon
Adrift
Dispatch
Haven
Simplex
Solace