
I don’t want Halo to be made by those who love it, I want Halo to be made by those who understand it.
#1
Posted 07 December 2012 - 01:22 PM
get played
Interesting little blog by u4iX
#2
Posted 07 December 2012 - 01:31 PM
#3
Posted 07 December 2012 - 01:35 PM
TenguNova, on 07 December 2012 - 01:22 PM, said:
get played
Interesting little blog by u4iX
All we know so far is the Bravo is at 343 and i hope he is changing some minds.
#4
Posted 07 December 2012 - 02:05 PM
I don't recall you being particularly concerned about the colossal array of controversial things 343 told us (and crucial things they didn't tell us) in plain language that they were doing.
There were quite a few people who pointed out that our doom was imminent, and those people were ultimately vindicated. What do you, as someone who understands Halo, know about the game now that you couldn't have seen coming pre-release?
#5
Posted 07 December 2012 - 02:17 PM
Alco, on 07 December 2012 - 02:05 PM, said:
I don't recall you being particularly concerned about the colossal array of controversial things 343 told us (and crucial things they didn't tell us) in plain language that they were doing.
There were quite a few people who pointed out that our doom was imminent, and those people were ultimately vindicated. What do you, as someone who understands Halo, know about the game now that you couldn't have seen coming pre-release?
Before the game was out, myself, like most other people were just very optimistic and so hungry for a new Halo since Reach was terrible we were willing to look past the crappyness 343 said they were implementing and just wait and see how the game turned out.
I remember reading about Ordnances 3 months ago, and saying.. wtf.. that's going to throw off map control, but w/e I'll just see how it ACTUALLY plays out when the game comes out. Back then it wasn't worth making a big hoopla about it, since we were all just craving to play the new game.
Basically, we have beer goggles x100 on from Reach, anything looked better.
#6
Posted 07 December 2012 - 05:46 PM
#7
Posted 07 December 2012 - 06:31 PM
whitecrow, on 07 December 2012 - 02:17 PM, said:
I remember reading about Ordnances 3 months ago, and saying.. wtf.. that's going to throw off map control, but w/e I'll just see how it ACTUALLY plays out when the game comes out. Back then it wasn't worth making a big hoopla about it, since we were all just craving to play the new game.
Basically, we have beer goggles x100 on from Reach, anything looked better.
What you mean to say is that you allowed wishful thinking to get in the way of critical thinking.
It's only a wee bit telling that you opted to "look past the crappyness 343 said they were implementing and just wait and see how the game turned out." Do understand the sheer absurdity of what you've just said? You hoped a cake you knew was being made with dog shit would somehow turn out chocolate.
But yeah, "whatever," let's just wait until the game is set in stone, and then when it comes out we'll go from there. No big deal, right? It's not like having an awful game at launch could hurt the game's long-term prospects or anything.
And the pattern you noted isn't unique to Reach. Halo 2 was a downgrade from CE. Halo 3 was a downgrade from Halo 2. Most community members have gone through your cycle of mindless optimism more than once, but the people who've come to "understand Halo" have picked up on this inclination and have a more rigid criteria for assessing a game's prospects than "LOL I HOPE IT GOOD AND THERE IS CHANCE IT COULD B GOOD SO YEAH LOL."
It's cool though, just act dumbfounded and outraged now that it's too late to reverse most of the damage.
#8
Posted 07 December 2012 - 06:39 PM
Alco, on 07 December 2012 - 02:05 PM, said:
I don't recall you being particularly concerned about the colossal array of controversial things 343 told us (and crucial things they didn't tell us) in plain language that they were doing.
There were quite a few people who pointed out that our doom was imminent, and those people were ultimately vindicated. What do you, as someone who understands Halo, know about the game now that you couldn't have seen coming pre-release?
I hate to say it, but he's right.
However, this could be said for alot of the different communities before Halo 4.
#9
Posted 07 December 2012 - 06:49 PM
#10
Posted 08 December 2012 - 01:45 AM
Waiting for the next competitive FPS(No ADS), until then you can find me on LoL, Gw2, and occasionally H4.
Add me on Steam+XBL!
Steam ID: XHitmanX
XBL: XHitmanX
#11
Posted 08 December 2012 - 02:30 AM
[22:08] <JohnHoward> It was also intended to be the ultimate hold out weapon...
[22:09] <JohnHoward> I always believe that balance is about giving each weapon / ability / whatever it's own perfect situation.
[22:10] <JohnHoward> That said, there's always stuff that gets used as it wasn't intended...
[22:10] <JohnHoward> Using Gust to break your fall.
[22:11] <JohnHoward> Chucking an Anti-magic generator at a wall just before you teleport through it so your attacker can't follow you
[22:11] <JohnHoward> Even using Teleport as a super-jump wasn't something we thought about before we implemented it.
[22:12] <JohnHoward> The amount of cool emergent stuff in Shadowrun has been one of the most entertaining thing about working on the game.
Wouldn't it sure be nice to have a developer like that working on a Halo game again...? >.>
(Also, credit to Hitzel -- as he's actually the one who posted that chat excerpt originally on the MLG forums... 5 and a half years ago.)
#12 Guest_Laser_*
Posted 08 December 2012 - 03:47 AM
#13
Posted 08 December 2012 - 04:00 AM
TiberiusAudley, on 08 December 2012 - 02:30 AM, said:
[22:08] <JohnHoward> It was also intended to be the ultimate hold out weapon...
[22:09] <JohnHoward> I always believe that balance is about giving each weapon / ability / whatever it's own perfect situation.
[22:10] <JohnHoward> That said, there's always stuff that gets used as it wasn't intended...
[22:10] <JohnHoward> Using Gust to break your fall.
[22:11] <JohnHoward> Chucking an Anti-magic generator at a wall just before you teleport through it so your attacker can't follow you
[22:11] <JohnHoward> Even using Teleport as a super-jump wasn't something we thought about before we implemented it.
[22:12] <JohnHoward> The amount of cool emergent stuff in Shadowrun has been one of the most entertaining thing about working on the game.
Wouldn't it sure be nice to have a developer like that working on a Halo game again...? >.>
(Also, credit to Hitzel -- as he's actually the one who posted that chat excerpt originally on the MLG forums... 5 and a half years ago.)
http://forums.majorl...-halo-1-pistol/- funny to see the H1 pros reaction to that, that is when everyone was jumping on the Shadowrun bandwagon.
Seriously, I wish guys like John Howard would of stayed with Halo, hes the GOAT competitive console shooter dev. Maybe then pre-patch H2 SMG starts and 8 shot BR wouldnt of happened
Waiting for the next competitive FPS(No ADS), until then you can find me on LoL, Gw2, and occasionally H4.
Add me on Steam+XBL!
Steam ID: XHitmanX
XBL: XHitmanX
#15
Posted 08 December 2012 - 11:49 AM
Laser, on 08 December 2012 - 03:47 AM, said:
I'd love to see where 343 said they knew more than everyone else about halo.

Hit me up in Halo for MLG and other competitive gameplay!
Like my sig? I can make you one, just PM me!
#16
Posted 08 December 2012 - 11:51 AM
If he's not busy, I vote replacing Kevin Franklin with Howard immediately.

Hit me up in Halo for MLG and other competitive gameplay!
Like my sig? I can make you one, just PM me!
#17
Posted 08 December 2012 - 11:53 AM
HellRazor1281, on 08 December 2012 - 11:49 AM, said:
Don't be stupid, everyone on waypoint knows the devs know more than everyone else. The Carbine has the fastest kill time, remember?
#18
Posted 08 December 2012 - 12:00 PM
Waypointers said that, 343 themselves didn't. If they did I would curse them the fuck out.

Hit me up in Halo for MLG and other competitive gameplay!
Like my sig? I can make you one, just PM me!
#19
Posted 08 December 2012 - 12:01 PM
#21
Posted 08 December 2012 - 12:46 PM
TiberiusAudley, on 08 December 2012 - 02:30 AM, said:
[22:08] <JohnHoward> It was also intended to be the ultimate hold out weapon...
[22:09] <JohnHoward> I always believe that balance is about giving each weapon / ability / whatever it's own perfect situation.
[22:10] <JohnHoward> That said, there's always stuff that gets used as it wasn't intended...
[22:10] <JohnHoward> Using Gust to break your fall.
[22:11] <JohnHoward> Chucking an Anti-magic generator at a wall just before you teleport through it so your attacker can't follow you
[22:11] <JohnHoward> Even using Teleport as a super-jump wasn't something we thought about before we implemented it.
[22:12] <JohnHoward> The amount of cool emergent stuff in Shadowrun has been one of the most entertaining thing about working on the game.
Wouldn't it sure be nice to have a developer like that working on a Halo game again...? >.>
(Also, credit to Hitzel -- as he's actually the one who posted that chat excerpt originally on the MLG forums... 5 and a half years ago.)
Even better than that, he's the one who ASKED THE QUESTION during fan interview thing Howard was doing.
I will love hitzel forever if only for that.
http://www.halo1forum.com
#22
Posted 08 December 2012 - 12:49 PM
#24
Posted 08 December 2012 - 01:07 PM
#25
Posted 08 December 2012 - 01:08 PM
SitriStahl, on 08 December 2012 - 01:03 PM, said:
#28
Posted 08 December 2012 - 01:16 PM
https://forums.halow...r-Designer.aspx
I really wish I knew this beforehand. We need to take him to task on this.

Hit me up in Halo for MLG and other competitive gameplay!
Like my sig? I can make you one, just PM me!
#29
Posted 09 December 2012 - 02:11 AM
Alco, on 07 December 2012 - 06:31 PM, said:
It's only a wee bit telling that you opted to "look past the crappyness 343 said they were implementing and just wait and see how the game turned out." Do understand the sheer absurdity of what you've just said? You hoped a cake you knew was being made with dog shit would somehow turn out chocolate.
But yeah, "whatever," let's just wait until the game is set in stone, and then when it comes out we'll go from there. No big deal, right? It's not like having an awful game at launch could hurt the game's long-term prospects or anything.
And the pattern you noted isn't unique to Reach. Halo 2 was a downgrade from CE. Halo 3 was a downgrade from Halo 2. Most community members have gone through your cycle of mindless optimism more than once, but the people who've come to "understand Halo" have picked up on this inclination and have a more rigid criteria for assessing a game's prospects than "LOL I HOPE IT GOOD AND THERE IS CHANCE IT COULD B GOOD SO YEAH LOL."
It's cool though, just act dumbfounded and outraged now that it's too late to reverse most of the damage.
HOW IN HELL IS H2 a downgrade and H3 a downgrade? Are you retarded? H2 then H3 almost achieved the pinnacle of online gaming, Reach sucked ass without a doubt but claiming that H1 was the best? Bro, you're drowning me in your nostalgia.
#30
Posted 09 December 2012 - 02:12 AM
HellRazor1281, on 08 December 2012 - 01:16 PM, said:
https://forums.halow...r-Designer.aspx
I really wish I knew this beforehand. We need to take him to task on this.
Wow, great post.
#31
Posted 09 December 2012 - 02:28 AM
EK Elmo, on 09 December 2012 - 02:11 AM, said:
LOLOL.
You must think that having the most difficult aiming in any Halo, best spawn system, most teamwork, most individual skill, most difficult sniper, best maps (imo), best utility weapon, best sandbox, most difficult melees and fastest gameplay is WORSE than any of the other Halos?
Please, never speak of gaming, game development or competitive merit in any video game you see
Join the movement and play Shadowrun: http://www.halocounc...lay-this-again/
#32
Posted 09 December 2012 - 03:19 AM
This is from an IGN article where they were comparing Shadowrun to Halo+CS. http://kotaku.com/25...talks-shadowrun
Quote
Last part is only true if you're comparing Halo to Shadowrun. Very interesting, could this be why they added heavy defensive AA's+Reticle bloom to Halo Reach? They took Halo's more simplistic/unforgiving combat and "Two men enters the better man wins" type battles as perceived flaws? This would at least clear up why AA's and such were added in the first place to a shooter that was in many ways built on simplicity in many aspects of the combat. I like to think of Halo as a less is more type shooter, the parts have to all fit in order for the game to truly reach its potential. Its why I disagree with some of the AA's and the decision to add reticle bloom to precision weapons.
I suppose the best way to put it is why we like Halo is the opposite of why we like Shadowrun. Halo is faster-paced, simplistic in combat, and modeled like an Arena shooter(it used to be anyway). Shadowrun was built on heavier team-work concepts and is a FPS with RPG elements. All the magic abilities and reticle bloom on the precision weapons is to encourage the more patient/elimination-based, Team-oriented combat Shadowrun is going for.
The teamwork of Halo on the other hand, is not based on synergizing abilities and different classes. All professional Halo players have to be able to fill each role to be successful in the fast-paced adaptive type combat that is common in 4v4 Halo. Trying to implement some of the concepts of Shadowrun into Halo in some way defeated the "Raw", "skill-based" type combat that the Halo trilogy was known for. On smaller maps and a in a faster-paced game, these abilities disrupted the flow and the concept of map control. Jet-packs defeated the need to carefully plot and move around the map, evade on smaller maps was OP, camo in tight quarters was just plain annoying, AL....yea nuff said.
I truly believe the "less is more" concept applies perfectly here when talking about the Halo trilogy gameplay compared to post-Reach Halo ESPECIALLY when you are talking about trying to create a fast-paced competitive shooter prime for small-team based play.
Waiting for the next competitive FPS(No ADS), until then you can find me on LoL, Gw2, and occasionally H4.
Add me on Steam+XBL!
Steam ID: XHitmanX
XBL: XHitmanX
#33
Posted 09 December 2012 - 03:29 AM
Cows say meow, on 09 December 2012 - 02:28 AM, said:
LOLOL.
You must think that having the most difficult aiming in any Halo, best spawn system, most teamwork, most individual skill, most difficult sniper, best maps (imo), best utility weapon, best sandbox, most difficult melees and fastest gameplay is WORSE than any of the other Halos?
Please, never speak of gaming, game development or competitive merit in any video game you see
CE shouldn't even be brought up when we're comparing these other games. CE is essentially a fork to a spork when you put it alongside 2 and 3.
#34
Posted 09 December 2012 - 03:56 AM
KevinCARES, on 09 December 2012 - 03:29 AM, said:
From a hardcore POV I dont think any of the Halo's are similar really. Just the change from the CE pistol to the BR is already a drastic change on a competitive level. Or even the Halo 2 BR to the Halo 3 BR. Then you can talk about the MAJOR physic changes from Halo 2 to Halo 3 to Halo Reach, or how drastically AA's+sprint changed the core combat. Its really amazing that the OG veterans like Ogre 2 or even Roybox have adapted so well to each Halo when they are so drastically different. Halo 4 is a complete overhaul once again from the Sandbox set-up, to the golden triangle, to the physics, to the power item system, to the maps.
I HATE it when ignorant people say "Halo 3 was Halo 2.5" or "Reach was not that different" because obviously they dont know the major changes on every level between each Halo game.
Waiting for the next competitive FPS(No ADS), until then you can find me on LoL, Gw2, and occasionally H4.
Add me on Steam+XBL!
Steam ID: XHitmanX
XBL: XHitmanX
#35
Posted 09 December 2012 - 04:07 AM
The closest relations to two Halo games are Reach mlgv7 and H2.
Of course they're not very close or anything but they're the closest compared to the other Halo games
Join the movement and play Shadowrun: http://www.halocounc...lay-this-again/
#36
Posted 09 December 2012 - 06:20 AM
#37
Posted 09 December 2012 - 05:34 PM
EK Elmo, on 09 December 2012 - 02:11 AM, said:
I couldn't even find a meme to explain how retarded this post is.
#38
Posted 09 December 2012 - 05:37 PM
#39
#40
Posted 09 December 2012 - 06:14 PM
Cows say meow, on 09 December 2012 - 04:07 AM, said:
The closest relations to two Halo games are Reach mlgv7 and H2.
Of course they're not very close or anything but they're the closest compared to the other Halo games
Cows say meow, on 09 December 2012 - 04:07 AM, said:
The closest relations to two Halo games are Reach mlgv7 and H2.
Of course they're not very close or anything but they're the closest compared to the other Halo games
I actually think post-patch Reach and Halo 4 play the most similar. That has alot to do with the DMR, AA's,sprint, maps being lager, PW's being really powerful, the ease of getting headshots, and just the feel of the movement and heavy physics(Compared to the lighter more floatier physics of the Halo trilogy games), kill times, heavy grenade physics ect...
That would also explain why i didnt like Reach and I am not liking H4 so far.
Waiting for the next competitive FPS(No ADS), until then you can find me on LoL, Gw2, and occasionally H4.
Add me on Steam+XBL!
Steam ID: XHitmanX
XBL: XHitmanX






